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…and the Hype in Hypercasual Games.
We design, build and ship snackable hypercasual hits and RTP-balanced iGaming titles, from the first prototype to live-ops at scale, straight out of Bengaluru.
We pride ourselves on designs that captivate and inspire. Our team turns sharp ideas into unique, finely-tuned experiences, built around your players, your economy, and your goals.
Tight loops, instant fun, retention-first design that keeps thumbs tapping.
Economy balancing and RTP tuning that's fair, compliant, and holds up under load.
Concept, art, code, QA and live-ops, handled end-to-end and all in-house.
Performant from day one and built to scale cleanly as your audience grows.
A peek inside the Alantrix arcade. TODO: swap in real titles, cover art & store links
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[TODO: one-line hook, the RTP-tuned title that keeps the session alive.]
[TODO: one-line hook, a one-thumb arcade loop with a wicked twist.]
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[TODO: one-line hook, the casual smash that tops the charts.]
[TODO: one-line hook, your next flagship live-ops title.]
Everything it takes to move a game from napkin sketch to the top of the charts, under one roof.
Core loops, progression, meta-systems and the "one more round" feel, designed to retain from the first tap.
Production-grade builds in Unity and Cocos, performant, multiplatform, and ready to scale.
Juicy visuals, readable interfaces and motion that makes every interaction feel satisfying.
Math models, payout curves and RTP tuning that balance player thrill with sustainable economics.
Manual and automated testing across devices, edge cases and load, so launches ship clean and stay clean.
Live-ops, porting, co-development or a full work-for-hire build, let's scope it.
Start a projectTrusted by studios & publishers TODO: add real partner logos
Alantrix Geim Studios is a game-development studio based in Koramangala, Bengaluru. We're a tight, senior team that lives for the moment a prototype clicks and becomes a game you can't stop playing.
From hypercasual hits to RTP-balanced iGaming titles, we partner with studios and publishers to design, build and operate games that captivate players and perform in the market.
The name carries its meaning plainly. 'Geim' comes from géim, the Irish word for game, a language that has kept the craft of play alive for centuries. We carry it as a reminder of what we are building: not just software, but games worth repeating.
Putting the Geim in Gaming.
Est. Bengaluru, India
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A tight, transparent pipeline that takes your idea from spark to live game, and keeps it growing after launch.
We pressure-test the idea, core loop, market fit, and the hook that makes it stick.
Systems, economy, art direction and UX come together into a playable, fun-first design.
We engineer it in Unity or Cocos with QA baked in, polished, performant, multiplatform.
Launch, measure, iterate. We tune retention, events and economy long after day one.
Come build games people can't put down. We're a small, senior team that ships real titles, hands you genuine ownership, and keeps the arcade-first culture intact while we grow.
If you're great at making games, we want to hear from you. Send your reel, repo or résumé.
Apply anywayBuild production-grade games in Unity and Cocos. You own performance, feel, and the tight loop that keeps players hooked.
Build the scalable APIs, services and live-ops backends that power our games. You care about uptime, latency and clean architecture.
Design core loops, meta-systems and economy. Equally comfortable sketching a hypercasual hook and tuning an iGaming RTP model.
Own quality across mobile and web. Find bugs before players do, automate what can be automated, and keep launches clean.
Applications
Send us your details. No HR middlemen — someone from the team reads every application.
Partnership, publishing, work-for-hire or just a hello, we'd love to hear from you.